Do you remember running the pick-n-roll with John Wall and Demarcus Cousins on NCAA Basketball 10 or running the Wildcat with Jojo Kemp on NCAA Football 14?
These were the last video game for each college sport.
With the NCAA voting unanimously to allow student-athletes to profit off of their names and likeness, it appears the infamous NCAA Football and NCAA Basketball games have a good shot of making a comeback as soon as 2021.
There is just one large hurdle. How are the athletes going to be paid?
That sounds like a simple question, with a simple answer but it’s not.
For professional sports video games such as Madden and NBA 2K, it’s not a complex task to pay the athletes. Their respective Player’s Associations negotiate with the video game company and receive their compensation.
Student-athletes don’t have a similar party protecting their interests. The closest organization that resembles any similarity, is the NCAA, and we know they don’t always have the student-athletes best interests.
With that being said, as of now, that is the best option and to be fair, the NCAA has made it work in the past with the previous video games with EA Sports and 2K.
In the past, EA Sports bought the NCAA license and paid dividends to each school based on their “tier”. The proposal suggested a minimum $78,000 payout to first-tier teams, $47,000 to second-tier teams, $31,000 to third-tier teams, and $7,500 to fourth-tier teams.
Back in 2014, five schools shared their revenue from each video game.
| NCAA Football 14 | NCAA Basketball 10 |
---|
Louisville | $85,845 | $26,594 |
UCLA | $57,230 | $26,593 |
Clemson | $85,845 | $18,616 |
Wisconsin | $143,076 | $26,593 |
Texas A&M | $57,000 | $18,616 |
With players now receiving a “piece of the pie”, I would expect schools to receive a smaller amount. The cleanest way to pay the athletes would be for the NCAA to negotiate a flat fee and divide annually amongst players using a similar tier system shown above.
We’re one step closer!
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